uzoda: (Henshin)
Kazuma Kenzaki ([personal profile] uzoda) wrote2016-03-06 08:49 pm

Synodiporia Info




KENZAKI'S SKILL LIST
[ Liminal Skills ]

PORTAL CREATION (STATIONARY)
The ability to create a portal entering or exiting Liminal Space at any time, not only at the beginning or end of a Jaunt. If you are not in Liminal Space, the portal must be within ten feet of you. If you are within Liminal Space, it must open onto your last crossover point into Liminal Space; i.e., if you portalled out of the bus stop, you must portal back into the bus stop, rather than into the restaurant a block away. You may open no more than one portal every six hours and hold it open no longer than ten seconds, but the portal can be any size (within reason).

PORTAL CREATION (REMOTE)
The ability to create a portal into or out of Liminal Space once every six hours and hold it open for ten seconds somewhere other than your current location or last crossover point.

TELEPORTATION I
The ability to open a personal-sized portal for a split-second and step through it to another point within fifty feet, once per teleportation skill possessed every six hours.

ROOM CREATION I
The ability to shape and create one room’s worth of interior space within Liminal Space (250 square feet/~23 square meters). Mostly used to make private bedrooms, but considerably more versatile than that. Can create sensible furnishings and decorations beyond the weight limit of Liminal Manipulation, but these objects must be ‘firmed up’ with Liminal Manipulation before they are taken out of the room. With Liminal Manipulation II, up to 25 lbs. of food and water can be created within the room as well (this limit is considered separately from food created directly through Liminal Manipulation).

HAMMERSPACE I, II, and III
The ability to bring up to four hundred pounds of objects into Liminal Space at a time and have them remain present when you’re not looking at them or carrying them (object permanence). This also permits you to instantaneously summon these objects into your hand whenever you wish. Objects stored in Hammerspace do not experience the passage of time, and so do not go bad or change while in storage.

LIMINAL MANIPULATION I and II
The ability to add or subtract unreal items of up to fifty pounds per day while within liminal space - furniture, small animals, non-nourishing food, etc. Cannot create items which rely on power or create complex moving parts. This includes the ability to alter the things you’ve made without recreating them from scratch, and to ‘firm up’ objects found in Liminal Space so they can be kept once the Liminal Space changes. Requires Hammerspace I OR Liminal Bubble I.

Liminal Manipulation II upgrades this to include the ability to create nourishing food and water, complex machines or small electronic devices, or precisely duplicate items such as specific books the creator has read.

INTRA-LIMINAL SKILLS
The ability to access Liminal Space skills in Shadow, Dream, and Dungeon spaces where they would typically be nonfunctional.

DIMENSIONAL SENSES
The ability to sense the existence and operation of portals and determine the size and shape of the space on the other side of them.

LIMINAL POWER
Once per day, a Liminal skill has double the effect (choose one of duration, weight limit, size, or distance with every use), or may be used even if it is still during its "cooldown" cycle. When an ongoing effect is enhanced by Liminal Power, it can be automatically refreshed once a day, or after one day has passed, the Traveler can ‘downgrade’ the effect at any time in order to apply the multiplier to another skill, or another aspect of the same skill. Liminal Power may be selected multiple times, resulting in multiple per-day applications that can be applied separately or stacked. If a single skill is enhanced more than once with Liminal Power, its original effect is the one multiplied (so a Liminal Power x2 combo triples, not quadruples, the capacity of Hammerspace).

LIMINAL PERMANENCE
Liminal objects and/or structures created remain despite changes in Liminal Space or the Walkabout/Jaunt/Dungeon/Idle status of their creator.

LIMINAL BRIDGE I
Once per Jaunt, cross the Jaunt/Walkabout Boundary.

LIMINAL BRIDGE II
Once per jaunt, bring one person per four Liminal skills with you across a jaunt/walkabout divide. There is no guarantee that the person brought along will not become an Infiltrator at your destination, and Infiltrators at your starting point cannot be brought across the divide.

EXTRALIMINAL GRAVITY
The ability to apply the rules of gravity as it affects your person mimic the rules in Liminal Space - you may choose any nearby surface at any angle to represent "down", but may not change the strength of gravity or affect the gravity of any other person or object.

LIMINAL ENTOURAGE (Blade)
Permit one non-player being with whom you have some sort of skill-based attachment to access your liminal skills. Can be taken multiple times, each for a different being.


[ Telepathic Skills ]

NETWORK ARCHIVE RETRIEVAL
The ability to search for and share old data on the telepathic network. OOCly: this allows you to link old posts or threads from [community profile] synopsychic in your current threads.

SENSORY LIVESTREAMING
The ability to project your sensory impressions across the telepathic network. OOCly: this allows you to make audiovisual posts.

SENSORY EAVESDROPPING
The ability to tap into another Traveler’s sensory impressions (with permission).

PSYCHIC PROTECTION I
The ability to block others from using Filter Intrusion or Investigator Mind Reading on you. This may also convey some resistance to psychic intrusions originating off the network.

PSYCHIC PROTECTION II
The ability to block others from using Filter Intrusion or Investigator Mind Reading on you or any people you are in psychic contact with, up to one person per two psychic skills you possess. This also conveys some resistance to psychic intrusions originating off the network.

MEMORY SHARING
The ability to share your memories with other Travelers, or view their memories. Requires Network Archive Retrieval and Sensory Livestreaming.

INSTANT MEMORY SHARING
As Memory Sharing, but memories are shown at a rate of one memory day per real world second.

PSYCHIC DETECTION I
Detect the location or absence of any Traveler you name within a quarter mile, whether Investigator or Infiltrator.

[ Jaunt Skills ]

LIGHTCYCLE (Digital Frontier)
An LED-lit baton that expands into an LED-lit motorcycle capable of projecting a solid wake. Can also go into "stealth mode", whereby the solid light wall and the LEDs are turned off. (Built for him by Claudia Donovan)

PARKOUR
Do that cool running-jumping-wall-scaling stuff. Yeah.

SUPERLATIVE STEALTH (Code of Dishonor)
The ability to use concealment, cover, tumbling, climbing, freezing, breath control, and psychological and anatomical understanding to hide and move silently even under slightly improbable circumstances.

POGEMON PARTNER (Blade)
Keep your NPC Pogemon. Includes a Pogemon-Slammer Bond between you and your NPC buddy. Kenzaki's partner is Blade, a foot-and-a-half tall Pogemon in armor very much like his own.

SLAMMER STACK
Powered item that allows Slammers to fight effectively with their Pogemon. Serves as a Pog storage unit, comes with a variety of Ability, Status, and Item Pogs. Outside of this Jaunt, can be used to store and activate Pogs that could be used to deliver special effects (weapons, buffs, etc) to non-Pogemon targets. May not be used on the user; effects must be directed towards someone else. Effects are stronger if there is a bond between two characters (e.g. friends will be able to buff friends more effectively than throwing things at random acquaintances). Outside of the Jaunt, Pog effects can be used twice a day. Also has a nifty built-in digital watch, truly a timeless bonus.

HEROIC AGE COMBAT
Skill in sword, spear, and wrestling as a Greek warrior.

MUSICAL PROFICIENCY: GUITAR
Grants the ability to play an instrument of this kind. Comes with one of the instrument in question.

BONDED DRAGON (Form for Blade)
Come back from walkabout with a dragonet and the accompanying telempathic bond. (a character with a familiar/pet/etc can take this and have their familiar/pet/etc take a dragon form with corresponding abilities.) Blade's form is that of a Hummer, the smallest dragon-type with electricity-generating capabilities.

YENSID MAGIC (Dancing Lights)
Low-level magic use native to Yensid. Includes smaller scale spells that anyone can use. In this case, a Dancing Lights spell triggered via playing music or humming.

ARCHETYPICAL ADVERSARY MAGIC (Adversary of Thunder)
Adversary magic is low-key and precise, often unseen. It can never directly counter or overpower Champion magic, but can evade notice, slip through loopholes, and exploit vulnerabilities. Like Champions, Adversaries should select roughly half a dozen such effects, focused on stealth, manipulation, and escape.

HECATITE RACIAL TRAITS
Mineral composition, easily overwhelmed by sound, metabolic control, crystal growing, bludgeoning vulnerability, high intellect, low stamina.

SPIRIT COMPANION (Blade)
An advice-dispensing animal companion that accompanies champions and oracles. Adversaries who take this skill will still find that their companion occasionally becomes a duplicate of them and stirs up trouble. This grants Blade the additional form of a crystaline hedgehog-like creature, that can disguise himself as Kenzaki.

CRI DE COEUR (Plot Role Skill)
Once per week, when you want attention, you can get it, automatically, riveting the audience to you with a dramatic monologue. The attention you receive as a result of this will always be negative - you can’t persuade others to your side, only strengthen their resolve to oppose you (although you can make them feel sympathetic AS they oppose you).

HUSKY FORM
A dog is a man's best friend. Those who turn into huskies (closely related breeds such as malamutes are also acceptable) during the polar night have a very keen awareness of potential danger. They can sense dangerous situations and places, and alert others or guide them to a different direction before it's too late.

HUSKY FORM (Blade)
See above, but for Blade!

MEDICAL KNOWLEDGE
Has retained the skills and knowledge of a general practitioner.

[ Arcana Skills ]

STRENGTH'S FAVOR
Marked by Strength.

MARKED HARMONY
When activated, maintain a constant psychic awareness of the direction, distance, liminal &/or location status of every Traveler Marked by the same Arcana.

UNSTOPPABLE FORCE
Once a week per Favor Skill possessed, the Traveler may break or penetrate one barrier or ignore one physical obstacle or impediment in order to move through, insert something into, extract something from, enter, or exit one space. Invoking Unstoppable Force & Immovable Object on the same target area destroys both Force and Object.

IMMOVABLE OBJECT
Once a week, for one minute per Favor Skill possessed, the Traveler can make one barrier immobile and unbreakable. The Traveler themself may count as a barrier so long as they are actively resisting or blocking some external force. Invoking Unstoppable Force & Immovable Object on the same target area destroys both Force and Object.

STRENGTH'S AURA
Once a month, one minute per Favor Skill possessed, the Traveler emanates an aura with a radius of twenty feet per Favor Skill possessed. Any effects which would incapacitate, paralyze, kill, or otherwise subdue Travelers stop just short of doing so, leaving them impaired but able to continue exerting effort. At the end of this time period, the full force of the original effect is felt (Travelers pass out, die, are immobilized, etc. if the injury or effect caused would have done so without the aura). A single bass drumbeat sounds when this aura is invoked.

COMMON CAUSE
Once a week, for one hour per Favor skill possessed, call upon a common connection with someone else to help earn their trust/aid.

MARKED GESTALT
When using a skill cooperatively with someone Marked by the same Arcana, pool your relevant skills to determine its range, size, and duration. (Example: If you possess four Liminal skills, another Traveler possesses six, and you wish to create a Liminal Bubble, Liminal Shield, or Portal Lockdown you are each counted as having ten skills when you work together.) Also works on any Jaunt skills with a stackable effect (for example, Assist).

MARKED SYNCHRONIZATION
When you and another character with the same Mark are collaborating on a task (disarming a bomb, hacking a computer system, fighting a dragon), you may automatically act simultaneously or in sequence with extreme precision to optimize the benefits of your teamwork.

RESILIENCE
Once a week, for one minute per Favor skill possessed, make a stressful situation easier to endure.

[ Other Notes ]

Powercap via mod note
"Immortality will be capped with simply remarkable regeneration and durability, so death is possible - but, as for all travelers, temporary. The Time card will also be powercapped as one liminal skill of your choice, which you may report on the acquired skills page with this thread as the proof."

Mark
Kenzaki has been marked by Strength. His mark is an outline of a lion traced with lightning bolt-like lines, on his left forearm.


table code by [community profile] optimisty